You can consciously over ride it if you want to though. This is so instinctive that you do not realise that you are doing it. If you can see it your stereoscopic view is then used to judge its distance and to do this you must move your head to get the largest distance between your eyes so that the difference between what your eyes are seeing is used to get the distance.
This is done automatically by your brain so that it can lock your eyesight and hearing to try and pick up any more movement. If something is picked up by your head orientates to where your eyes are looking. You are correct in that when scanning you use your eyes (your periphiral vision detects movement and then you use your frontal vision lock on for ranging). You originally said that when you are looking around you move your eyes and not your head. Capitulo 3 ( HUD y Retrovisores ) Maneras de tener HUD y como ajustar Los Retrovisores.Descubriendo rfactor 2con estos videos pretendo ayudar a la gente que. When I get into the cockpit to race in rFactor 2, the head motion seems to be quite slow and it does not allow me to look fully 90 degrees to the left or to the right. How long this takes and how difficult it is to set up is down to the individual, any difficulties or advice is well handed on NatrualPoint's web site. Messages: 65 Likes Received: 22 I am currently using the Track IR system with all of my racing simulations. When someone gets a TrackIR for the very first time it takes a bit to set up and to train your brain to its use. The tracking is more precise with the Pro clip with its active tracking. When I went back and un-paused the game the tracking was a little out and that was because I was not in the same sitting position. If done correctly, youll have the MotecPlugin.dll sitting beside the TrackIRrF2Plugin.dll that comes with rFactor 2. With today’s ver5 using the clip for a cap, I left the computer for an hour or so with a game paused and still wearing the cap. Back in the days of TIR ver1 then the 'centre' key/button was used frequently. Having to map 3 key's/buttons to turn on/off, precision mode and centre view is nothing when you look at all the key mappings in AMA2. As for turning on or off axis in a game that supports all 6 axis well then that is down to individuals taste. You can set the ratio of how much you move your real head to the one in the game.